Bare Bones: Dynasty

Hey wanted to share a new project myself and Heroic Journey Publishing is working on.

We have permission and will be working with the Bare Bones Fantasy system to create
Bare Bones: Dynasty
.
Have you ever wanted to be king or maybe leader of a guild, or religion and build your powerbase to rule the world? Well you soon will be.

Bare Bones: Dynasty will allow you to take your characters into the polictical battelfield and make decisions on a Domain level moving policy and building holdings to further your influence in the world. In short Bare Bones Meets Birthright.

Thoughts and opinions are welcome more to come

PotMR – Setting thoughts

I have talked a little about setting with the return of the Dragon Lords, and I’ve mentioned some ideas on the mechanical changes. I wanted to delve a little deeper into my thoughts as I develop the history, mythology and general goings on of this setting.

From a mythological stand point I feel pretty good going for an agnostice, spirit based religion akin to Ancestor Worship. So I am thinking of pulling in much of Chinnese Daoisim and Confucianism in how I structure the governments and religions of the setting. I also want to roll in some western mythologies as well  and do a hybrid of the two cultures. So we can still have knights etc. Still at the early stages here.

The idea is that the Setting is very provincial with a ruling Emperor and localized governments. I also dont want to segregate the races much. My plan is to have a province governed by a different race but each province isnt a province of elves, a province of orcs. etc.  Ideas on how to do this are welcome.  

Thats the update as it stands. I am planning to roll out the Path of Battle soon and begin to deconstruct those for commentary. As always comments and opinions are welcome here.

Of Class and Race – PofMR Part 2

Previously I wrote about the races overview. This post will be a high level discussion on CLasses in Protectors of the Middle Realm. Again this will be very High Level nothing has been finalized and questions and comments are welcome.

Class

I wanted to do something different with classes. I know why re invent the wheel, but I wanted to tie Class into the setting more then just a fancy name. FIghter, Rogue, Mage, Cleric Ranger etc. Sure I could call them by another name but thats just creates a new class. I wanted a deeper tie in to the setting.

So I came up with Paths. Not overly unique sounding but bare with me. So each Character will choose a path to walk in their life. Path of Battle, Path of Shadows, Path of Mystics, Path of Nature, Path of Spirt. Each of these paths will behave similarly to the Class from standard Pathfinder but with a twist.

First off all Races will define the Paths differently so a Human walking the Path of Battle will differ then an Elf, or even an Orc. This means there will be different level progressions for each race. While there will be some similarities, the Path of Battle is still the same core beliefs, each Race will walk that path differently and some of the abilities/Feats will be unique to each race because of their uniqueness of Race.

But what about Multi-Classing…
Nothing says you have to walk only 1 path.  Also I am thinking of haveing branches on each path that allows for “Prestige” like classes at certain levels such as 5, 10, 15 and 20.

Please feel free to post any comments or questions. I have plenty of ideas but I know I need to refine them. Next post will be a high level discussion on the Dragon Lords I think.

Of Class and Race – PofMR Part 1

I promised an update on what I was thinking around Race and Class for my Pathfinder side project. Here it is. This is a very High level discussion I will get deeper into these as we move through these. Questions and comments are welcome

Races

I mentioned before the 5 Dragon Lords which made their way to the Middle realms. This got me thinking that what if the Dragons meddled in the Races so very long ago in the Planes infancy? If they did that what would races look like today? So this got me thinking of Racial groupings. We have a set of 5 stock races Human, Ogre, Dwarven, Bastet, Gnolls (Some of the names will change but for now these are simpley place holders to give you an idea).

Each Dragon will have adopted 1 of the races (Except 2. One will create a race from itself and one dragon will adopt 2 races). 

Human will encompass both Human and Halfling as “Kinder races”.

Ogres will have had the most tampering as its Kinder Races are Elf, Orc and Goblinoids.

Dwarven will have Dwarf and Gnome as Kinder Races

The Bastet and Gnolls were not tampered with and are thus classified as teh Nomadic Races.

Last but not lease we have the Lizard races. These are new to the MIddle realm as one of the Dragon Lords used their own essence to create a race in its image. We have the Aquarians and the VIprians.

That makes 9 Kinder Races and 2 Elder Races of the MIddle realm.  A Decent start I believe.

Next Up Classes.

Core Belief #2

2. We believe we should help the game community by publishing games others are passionate about.

What does this mean?

We believe that we have a mission to help people get their games published. Heroic Journey was origionally founded with a belief that everyone that wants to write games shouldn’t be required to also be a publisher. We still hold to the fact that we know how to publish and want to assist those that need help with the technical side of publishing work. Secondly we want to work on games our fans want to play so we are always open to listening and hearing what you are passionate about.

My Side Project “Protectors of the Middle Realm”

Currently I and Chris are working on a LCG/Deck building hybrid game that we really cant talk about. Its pretty cool and as soon as we can we will be talking all about it, trust me. Until then I wanted to share some side projects I am working on which I think will result in some cool gaming.

First on the Block is Protectors of the Middle Realm. This will be a pathfinder tweaked game. I will get into what I mean later but the core will be pathfinder and there will be some modifications to the Race and Class structure but fundamentally the system will stay the same.

This post is more about telling everyone a bit on the premise not the rules changes as we will get into that later. Here are some of the highlights I wrote out as I defined this idea deeper.

“Once 5 dragon lords held court in the world.  Some would worship them as gods they brought war to the world wherever they went. A millenia ago the great heroes sealed the dragon Lords away with five stones the seals are weak and will soon break bringing the dragon Lords awake.”

Nothing hugely unique but I felt like I was onto something just needed more clarity.

The universe is seen as consisting of several worlds.  They were created by a single God/Goddess who created the universe filled it with Magic and spirits and left this existence with that act. The god/goddess is a part of all as Magic and the spirits are its energy dispersed. The magic and spirits together created the three fold world. Lower plane, Middle Plane (Prime) Higher Plane. Spirits travel from Lower plane (Hell) to Mid Plane to live life walk a path and earn a place in the higher planes after learning the lessons they need to learn.

Dragon Lords came from outside this reality  and found the world as it was in its infancy and began to form it into their imaage. The people of the middle realm; some saw them as gods others rejected them as false to the path and the 5 great heros walked their paths and wielding the power of this world locked the Dragons in the Lower Plane. This has caused the lower plane to be locked away for the good of creation. Now spirits of ancestors remain with their families until they are ready to walk the path again to gain admittance to the higher plane.

This felt better and I could tell I am onto something.  Thoughts are welcome on this.

 

Up next “Walking the Paths” how race and Class will interact in character development in “Protectors of the Middle Realm”.

Core Belief #1

This post will begin ourlook at our core beliefs as a company and break them down for everyone so people can understand what we mean. I am going to follow a very traditional way of orginising these. I will state the belief and then provide a “What does this mean?” answer.

1. We believe we should write games that we like.

What does this mean? Heroic Journey Publishing will always work on and produce games that we the owners and contributers like and want to play.

Simply put we aren’t going to produce anything simply for commerical sake or put out a product that we ourselves wouldnt be happy playing or running amongst ourselves or with fans at a Con or FLGS.

What kind of games do you like to play?

Our Core Beliefs

During the last week Heroic Journey Publishing staff has been coming together to discuss our direction and goals. We felt the best place to start is with our core beliefs as a company.

So Chris, David, Wayne and myself sat down and looked at 7 Core Beliefs that we felt provided us the right direction for the company. These 7 Beliefs will guide the decisins we make and will be our central theme within the community of gamers.

We will be discussing each one over the next few weeks and allow you to review and comment on them.  Please feel free to let us know your thoughts as we reintroduce Heroic Journey Publishing to the Gaming Industry.

Our 7 Core Beliefs

1. We believe we should write games that we like.

2. We believe we should help the game community by publishing games others are passionate about.

3. We believe we should hire writers to create games that they love.

4. We believe artists, editors and layout artists we work with should be treated how we’d want to be treated.

5. We believe that writing for many genres is important because you may not like all our games, but we believe you’ll find one you love.

6. We believe the future of games tranceds the table, a trend we’re embracing, while never losing sight of where we came from.

7.  We believe our customers are our reason for existence and that we should keep them happy.

We will go through these in order starting with belief 1.

And the HJP Family has Grown

I would like to formaly welcome and introduce the Newest Member of the HJP Team. David Moore.  David is best known for his work on the After Serenity project and podcasts and is an excellent writer and designer.

We are very lucky to have David joining our team here to help HJP grow in the right direction to bring fun and enjoyable RPGs to our fans.

 

And we are back…sorta

Well world we had some problems the past several months or more with hackers but we finally fixed that but it cost us our website. So please please bare with us as we restablish what we lost and do a better job of being relevent place to come see whats going on.

Upside is we will be giving several updates as to what projects are in the hopper and start to develop discussion on a few new game ideas I am working on, Chris has some too but he also has Mecha to keep up with.

So bare with us as we get our game face back on.