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Mecha Combiners Final Draft is Done!

Mecha Combiners

So after a bust of activity brought on by some really great games at KantCon, I have delivered the final draft of Mecha Combiners to the editor.  (Cue applause) As I sit back and reflect on the work, I keep thinking that “final draft” sounds so optimistic since I know there will be at least two rounds of back and forth between myself and the editor.  Along with rewrites.  Woot.

Still, for now I can sit back and relax.  And by relax I mean blog, work on Gen Con pregens, and put together the playtest drafts for Mercenaries, Transformables, and Kaiju.

With that said, I’m pretty excited about Combiners.  All of the playtests (once the rules got solidified) have produced some really fun games.  I just hope that my writing is up to the challenge of transferring the fun in the game to the written page so that others can experience that same enjoyment.  If not, I guess I can come to your house or game store and run a few sessions.

Also, the first art order has gone out for Combiners.  Hopefully the artist will take the commission because I like her work a lot and the right art will make this book come alive.

With that said, let’s look to the future…

The Schedule

Just so everyone knows what’s going on, here’s the schedule for releasing Combiners.

  1. Submit Final Draft
  2. Receive First Art Order
  3. Edit Draft
  4. Create a New Character Sheet
  5. Create a Playtest Draft (This will be the full book without art.)
  6. Release Draft to Public as a PDF
  7. Collect Feedback
  8. Produce Final Book with More Art

So, one step down…7 to go.

More soon.


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