I have talked a little about setting with the return of the Dragon Lords, and I’ve mentioned some ideas on the mechanical changes. I wanted to delve a little deeper into my thoughts as I develop the history, mythology and general goings on of this setting.
From a mythological stand point I feel pretty good going for an agnostice, spirit based religion akin to Ancestor Worship. So I am thinking of pulling in much of Chinnese Daoisim and Confucianism in how I structure the governments and religions of the setting. I also want to roll in some western mythologies as well and do a hybrid of the two cultures. So we can still have knights etc. Still at the early stages here.
The idea is that the Setting is very provincial with a ruling Emperor and localized governments. I also dont want to segregate the races much. My plan is to have a province governed by a different race but each province isnt a province of elves, a province of orcs. etc. Ideas on how to do this are welcome.
Thats the update as it stands. I am planning to roll out the Path of Battle soon and begin to deconstruct those for commentary. As always comments and opinions are welcome here.
Previously I wrote about the races overview. This post will be a high level discussion on CLasses in Protectors of the Middle Realm. Again this will be very High Level nothing has been finalized and questions and comments are welcome.
I wanted to do something different with classes. I know why re invent the wheel, but I wanted to tie Class into the setting more then just a fancy name. FIghter, Rogue, Mage, Cleric Ranger etc. Sure I could call them by another name but thats just creates a new class. I wanted a deeper tie in to the setting.
So I came up with Paths. Not overly unique sounding but bare with me. So each Character will choose a path to walk in their life. Path of Battle, Path of Shadows, Path of Mystics, Path of Nature, Path of Spirt. Each of these paths will behave similarly to the Class from standard Pathfinder but with a twist.
First off all Races will define the Paths differently so a Human walking the Path of Battle will differ then an Elf, or even an Orc. This means there will be different level progressions for each race. While there will be some similarities, the Path of Battle is still the same core beliefs, each Race will walk that path differently and some of the abilities/Feats will be unique to each race because of their uniqueness of Race.
But what about Multi-Classing…
Nothing says you have to walk only 1 path. Also I am thinking of haveing branches on each path that allows for “Prestige” like classes at certain levels such as 5, 10, 15 and 20.
Please feel free to post any comments or questions. I have plenty of ideas but I know I need to refine them. Next post will be a high level discussion on the Dragon Lords I think.
I promised an update on what I was thinking around Race and Class for my Pathfinder side project. Here it is. This is a very High level discussion I will get deeper into these as we move through these. Questions and comments are welcome
I mentioned before the 5 Dragon Lords which made their way to the Middle realms. This got me thinking that what if the Dragons meddled in the Races so very long ago in the Planes infancy? If they did that what would races look like today? So this got me thinking of Racial groupings. We have a set of 5 stock races Human, Ogre, Dwarven, Bastet, Gnolls (Some of the names will change but for now these are simpley place holders to give you an idea).
Each Dragon will have adopted 1 of the races (Except 2. One will create a race from itself and one dragon will adopt 2 races).
Human will encompass both Human and Halfling as “Kinder races”.
Ogres will have had the most tampering as its Kinder Races are Elf, Orc and Goblinoids.
Dwarven will have Dwarf and Gnome as Kinder Races
The Bastet and Gnolls were not tampered with and are thus classified as teh Nomadic Races.
Last but not lease we have the Lizard races. These are new to the MIddle realm as one of the Dragon Lords used their own essence to create a race in its image. We have the Aquarians and the VIprians.
That makes 9 Kinder Races and 2 Elder Races of the MIddle realm. A Decent start I believe.
Next Up Classes.
Currently I and Chris are working on a LCG/Deck building hybrid game that we really cant talk about. Its pretty cool and as soon as we can we will be talking all about it, trust me. Until then I wanted to share some side projects I am working on which I think will result in some cool gaming.
First on the Block is Protectors of the Middle Realm. This will be a pathfinder tweaked game. I will get into what I mean later but the core will be pathfinder and there will be some modifications to the Race and Class structure but fundamentally the system will stay the same.
This post is more about telling everyone a bit on the premise not the rules changes as we will get into that later. Here are some of the highlights I wrote out as I defined this idea deeper.
“Once 5 dragon lords held court in the world. Some would worship them as gods they brought war to the world wherever they went. A millenia ago the great heroes sealed the dragon Lords away with five stones the seals are weak and will soon break bringing the dragon Lords awake.”
Nothing hugely unique but I felt like I was onto something just needed more clarity.
The universe is seen as consisting of several worlds. They were created by a single God/Goddess who created the universe filled it with Magic and spirits and left this existence with that act. The god/goddess is a part of all as Magic and the spirits are its energy dispersed. The magic and spirits together created the three fold world. Lower plane, Middle Plane (Prime) Higher Plane. Spirits travel from Lower plane (Hell) to Mid Plane to live life walk a path and earn a place in the higher planes after learning the lessons they need to learn.
Dragon Lords came from outside this reality and found the world as it was in its infancy and began to form it into their imaage. The people of the middle realm; some saw them as gods others rejected them as false to the path and the 5 great heros walked their paths and wielding the power of this world locked the Dragons in the Lower Plane. This has caused the lower plane to be locked away for the good of creation. Now spirits of ancestors remain with their families until they are ready to walk the path again to gain admittance to the higher plane.
This felt better and I could tell I am onto something. Thoughts are welcome on this.
Up next “Walking the Paths” how race and Class will interact in character development in “Protectors of the Middle Realm”.