Talking with Mecha Creator Chris Perrin today we decided to give a little preview of what we have in the pipeline for Mecha.
Mecha Combiners
Ever wanted to have your mecha combine into a supermecha, form blazing sword, and
wreak havoc on you foes. It’s Combiner time!
Mecha Combiners is the first published supplement for Mecha and features new rules that
show off the sheer destructive power of a Combiner and a fantasy Japanese SRS in which
to cause mayhem.
Mecha Living Robots
A mecha is a robot linked to a pilot, but what if it was its own pilot? It could live and die
on its own, fight on its own, and maybe even transform.
Get ready for Mecha Living Robots. Built on the Mecha rules, this supplement gives you
everything you need to wage your battle between two robot forces: one obsessed with
dominating our world for its natural resources and the other that will stop and nothing to
protect us.
Mecha: Battle of the Kaiju
When giant lizards, apes, and invaders from outer space attack, only mecha can save our
planet. Join the men, women, and machines of Department 4 to protect our world or find
your own story battling against these terrible creatures.
Dirge of a Dying Earth
The Earth is singing her last note. Food withers on the vine. The young are born sick
and perish far before their time. She’s dying. Then comes a vision: an ancient crystal
that calls out with a promise of renewal and rebirth. A group of villages, armed with
machines of the past, must quest for the catalyst and the code for the chance to save this
world and themselves.
Mecha Mercenaries
War’s not just fighting, but an opportunity. Mercenaries fight not just for the glory of the
kill, but for the thrill of profit. Now, so can you. Mecha Mercenaries is an expansion of
the Mecha core rules, giving the game a grittier feel and featuring a new skill for pilots,
contract negotiations, and a SRS that takes pilots to the stars in search of the next battle
and their next meal.
Mecha: Operatives of the Cold War
Germany, 1950. The flames of World War II, the first to see heavy use of mechanical
tank walkers, or mecha, have cooled. The world Superpowers, the United Soviet
Socialist Republic and the United States of America, have settled into an uneasy Cold
War, each hoping the other will blink first. Fought in the dark of night, in the back allies
of a divided Germany, and in countries far away from the public eye, you and your team
of spies are all the stand between your nation and those who seek to destroy it.
Also We have some awesome freelancers who started as Mecha fans and now we’re honored to call them writers; 2 of whom we are planning on publishing and another we are talking to.
Jacob Ross’s – Paladin Service
The world is in danger and the only thing that can stop it is the Paladin Service. Five teenagers are granted special powers and a mission to save the world. Paladin Service gives you everything you need to run a Tokusatsu (Power Rangers) game with new rules, GM tips, and a complete SRS describing the valiant teenager’s fight against a great evil. Also, Paladin Service features mecha combiners for that additional mecha-combining awesomeness. (Combiner book not required for play.)
and
Jake Bakers – Mekayana
All the flash and magic of Bollywood comes to Mecha. The dancing, pageantry, and the leading roles combine with awesome mecha action for a giant robot experience like no other. Mekayana builds on the Mecha core rules, giving you everything you need to stage your own mecha-ized version of Bollywood cinema, and adds optional rules for judging how well the audience loved your performance.
Comments are welcome and speculation is encouraged as we look forward to a great upcoming year of Mecha.
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