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D&D Fifth Edition

Dungeons and Dragons 5th Edition

As of today, it’s official.  There will be a Dungeons and Dragons Fifth (5th?) Edition coming to your gaming table as early as Spring of this year.  Well, in playtest form, anyway.

Why playtest form?  For the first time, Wizards of the Coast (WOTC) has promised that they will have a huge open playtest and incorporate as much of the feedback into their final as makes sense for the game.  The end goal is to produce a game that will make as many people as happy as possible and bring everyone back to playing by the same rules (clever subtext: avoid the mistakes of 4th Edition and get people to stop spending money on Pathfinder.)

Given that this news broke this morning, I’ve had a good half-day to ponder what the release of Dungeons and Dragon Fifth Edition means and to the best of my ability, I’ve come to these conclusions.

Dungeons and Dragons Fifth Edition: The Personal Viewpoint

Even though this is the Heroic Journey Publishing blog, I couldn’t help but share a few personal thoughts.  Mainly, I’m excited about Dungeons and Dragons Fifth Edition, but then again, I’m one of the few people who liked 4th Edition.  (Yeah, I know, weird, huh?)  While I’m not the world’s biggest D&D fan, I did enjoy the ideas behind a lot of what went into 4th Edition, namely healing surges, Skill Challenges and powers.

In fact, I find it funny when people say 4th Edition killed role playing since Skill Challenges almost forced it.

With all that said, I look at Dungeons and Dragons Fifth Edition as a potential watershed, or at the very least, a cool time in the history of gaming.  We just don’t get new editions of Dungeons and Dragons that often and for some reason, I don’t think that WOTC will deliver a product people don’t like this time as long as they listen to fan feedback and take advantage of it.

Dungeons and Dragons Fifth Edition: Heroic Journey’s Viewpoint

With my personal feelings aside, HJP is looking at Dungeons and Dragons Fifth Edition with cautious optimism.  While there is no reason to believe WOTC won’t create something commercially viable (and fun to play), there is more to a Dungeons and Dragons game than just the core books.  We all know that WOTC will step on the supplement treadmill as soon as it can and produce copious amounts of material for their new game (an Eberron source book, a Forgotten Realms book, martial combat books, wizard books, adventures, a Something of Elemental Evil book, Neverwinter, etc. etc.)

However, what really interests us a publisher is how open the final license will be.  The greatest strength of 3/3.5 was the openness of the Open Gaming License (OGL), which allowed just about anyone to write material for Dungeons and Dragons, D20 Modern, or D20 Future.  The second Dungeons and Dragons 3rd Edition came out, an entire subset of the RPG publishing community sprung up to produce OGL material for various D20 games.  As far as HJP is concerned, this is a Good Thing.

Why the OGL Is Good

First, while we acknowledge that not all of the material was of the highest quality (some far from it in fact), there were some true gems from all that OGL material (Ptolus anyone?)   Secondly, we are all for factors in the industry creating opportunities for more people to publish (full disclosure: HJP does have a line of OGL products it is considering) as this generates excitement for the industry and aligns with our core values.  Third, and the most compelling for WOTC, is the buy-in the OGL created.  Suddenly anyone who wanted to write material could and, in doing so, they knew they were leaving their stamp indelibly on at least a small part of the Dungeons and Dragons world.

Then Came the GSL

When Dungeons and Dragons 4th Edition dropped, it was also open, though not as open as OGL games.  It used a different license, the Game System License (GSL), which restricted the genres of which material could be created and it restricted how the core material could be used.  These restrictions, along with the fact that WOTCs tools for organizing powers do not support third-party material and how annoying it is to create 30 levels of powers for classes (believe me, I tried), stifled the creation of additional material.

To this day, for the most part, books available for 4th Edition are written by WOTC.  Still, 4th Edition was technically open.  Part of me wonders if perhaps some of the reason why 4th Edition didn’t do so well is due to the fact it lacked buy-in by player/creators.

Make Dungeons and Dragons Fifth Edition Open

All of this, then is a fancy way of saying keep Dungeons and Dragons Fifth Edition open!  The kind of open like the OGL was instead of the GSL.

We support Tracy from Sand and Steam in his Open Letter to Wizards of the Coast where he asks WOTC to make their new game open for expansion.

The fear around HJP is that, ultimately, Dungeons and Dragons Fifth Edition won’t be open at all.  While this won’t keep everyone from creating new feats, powers, items or whatever for it, it will undoubtedly stifle that spark and all our campaigns will suffer for it.  The only good news is that individuals will continue to create material for their favorite fantasy game, it’s just that their favorite game will continue to be Pathfinder and the unity of rules WOTC is striving for will continue to avoid them.

Mecha Combiners Final Draft is Done!

Mecha Combiners

So after a bust of activity brought on by some really great games at KantCon, I have delivered the final draft of Mecha Combiners to the editor.  (Cue applause) As I sit back and reflect on the work, I keep thinking that “final draft” sounds so optimistic since I know there will be at least two rounds of back and forth between myself and the editor.  Along with rewrites.  Woot.

Still, for now I can sit back and relax.  And by relax I mean blog, work on Gen Con pregens, and put together the playtest drafts for Mercenaries, Transformables, and Kaiju.

With that said, I’m pretty excited about Combiners.  All of the playtests (once the rules got solidified) have produced some really fun games.  I just hope that my writing is up to the challenge of transferring the fun in the game to the written page so that others can experience that same enjoyment.  If not, I guess I can come to your house or game store and run a few sessions.

Also, the first art order has gone out for Combiners.  Hopefully the artist will take the commission because I like her work a lot and the right art will make this book come alive.

With that said, let’s look to the future…

The Schedule

Just so everyone knows what’s going on, here’s the schedule for releasing Combiners.

  1. Submit Final Draft
  2. Receive First Art Order
  3. Edit Draft
  4. Create a New Character Sheet
  5. Create a Playtest Draft (This will be the full book without art.)
  6. Release Draft to Public as a PDF
  7. Collect Feedback
  8. Produce Final Book with More Art

So, one step down…7 to go.

More soon.

Mecha Updates

Hey I figured the silence should end. So sorry about all the quietness out of us lately but we have been huddled down in HJP Labs and are getting ready to announce a HUGE event… shh … Oh what the heck

Mecha Combiners is coming. I currently have open on my laptop the first official playtest version pre edits and let me tell you its coming along nicely and it will be awesome.

Aside from that we have some nifty SRS’s coming in and they will be available soon… just give us a little time to format them. Enjoy.

Update on Gen Con

Ok I wanted to give a quick update to all our fans on where our books will be. Unfortunatly Chris and myself won’t be there by our books will be and JP will be there. He is the Brains behind Bounty head Bebop. So go check em out and by all means PLAY!

Mecha Hard cover will be at Design Maters Booth #2100
Mecha Softcover Should also be at the show.. Design Matters Booth #2100
Bounty Head Bebop will be at IPR Booth
Blast OFF! should also be at IPR

THe following is the list of events that JP the creator of Bounty Head Bebop is running at Gen Con most of them are filled up but stop by he usually lets a few people in anyways.

THU 6:00 – 11:00 PM Bad Seed
Pulp Cthulhu in a wealthy Connecticut town, 1928. Kidnappers, baby snatching cultists, or alien abductors – what’s happening to the local children?

FRI 8:00 AM – 12:00 PM Mountain Man Mayhem
The Bounty is a Callisto Mountain Man known as Jeremiah Jackson, wanted for disrupting lumber operations and poaching. Why the corps are bothering to bring him in at all, rather than just sending in a professional to take him out, is anybody’s guess. Overall, it’s generally a bad idea to mess with the Callisto Mountain Men, but the writ is good and you need the work.

FRI 1:00 – 5:00 PM Fortune Cookie Fix
A cryptic message hidden in a fortune cookie leads the crew on a chase to capture a notorious Jovian drug lord.  The seven and a half million writ bounty on him singing its siren song across the solar system – drawing rookie and veteran cowboy alike to a silent and hidden death…  Can you track him down where everyone else has failed?

FRI 6:00 – 10:00 PM Brigands of Spider Wood
Brigands are holed-up in the old dwarven stronghold north of Spider Wood.  Legend claims a vast treasure is hidden there.  Can you defeat the brigands and discover the treasure before they do?

SAT 1:00 – 5:00 PM Don’t Spare The Lead
Having uncovered the hidden location of the system’s most powerful drug lord, the crew must now find a way into his heavily fortified estate in order to put the collar on him and get everyone out alive.  Easier said than done of course… better bring the heavy artillery, just in case.

SAT 6:00 – 10:00 PM Penguins of Madagascar Mythos Madness
Lions and tigers and tentacles, oh my!  Something stirs in New York’s Central Park; its smoky tendrils of evil even now seeping into the adjacent Zoo – home to those covert commando penguins; Skipper, Private, Kowalski, and Rico.  Can they fight back the Mythos and save the world?

Mecha Books to Gen Con

Hey guys and Gals,

Just got confirmation from our printer that our shipment of books will not only arrive on time, YIPPEE!!, but actually be there early. This means Mecha is guaranteed to be at Gen Con…. I know we promised but these last minute things sometime bite ya in the butt. But, hehe, not today. Mecha is on a truck heading to an undisclosed location as we speak so it will be available Day 1 of the Con at Booth #2100, the Design Matters booth, which I can say has some amazing other books as well.

BONUS: This I can not promise BUT I am working with our printer to get a short run of Mecha Softcover to the Show… This I can not promise yet BUT I am working as hard as I can to make it happen. Again it will be a limited number (less then 30) but if it happens that means more books and more oportunity for you to get Mecha.

Thanks again to all our fans so far, Mecha is already a success and with sales continuing on an upward level it is just a matter of time before more Mecha goodies shows up, including the already long awaited Combiner rules. (Chris don’t kill me for that one)

Mecha Proofs are IN!!

I just finished looking through the Mecha Hardcover Proof and I must say it is sharp. Sadly the pics I take aren’t . BUT here for your enjoyment slightly blurry but picture proof of the proof. Its exciting I must say.

Mecha Hardcover

Mecha Hardcover Inside

Mecha Mid Week

Hey everyone.

I wanted to take a minute to talk about Mecha Mid Week of its first week of release. Presales have been decent but we expect more as more people learn of the game. PDF sales have been great we are Ranked #1 on Drivethru RPG hottest Small Press game and #3 in their Overall Top 100. Over on RPGNow we are #10 Top 100. So some small victories for us.

I am excited to get Our Books to Gen Con it looks like we are just gonna make it before day one. We have a small shipment of hardback books for the con (30 ish) so once they sell we are out. We will be taking Pre Order Hardbacks for the next couple weeks but once Gen Con starts No more can be had.

I wanted to add here a BIG Thank you to everyone who has purchased Mecha. We definitly have enough to cover our Gen Con Hardcover and Our DragonCon/IPR initial Run. Its not always easy as a small press to presell enough to cover everything but Thank you all who have helped.

Mark

Announcing Mecha The RPG

Its been a long time coming but we are finally done, well enough to say we are done. Just some minor tweaks left to do but Mecha will be available within the week and we will have copies at Gen Con. YIPPEE!!! Sorry its just something I am very excited to see in Print and something that has been in the works for more then a year now.  Its gonna be a great thing.

Some Construction around Here

Hey we have a new home. Its not complete yet but we are working on it. The plastics still over the windows so to speak. But bare with us we are unpacking the furniture and getting the offices in order but we are close so keep checking back and we will get it in order faster then you can ask about Mecha. Thanks for understanding.

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